Use multiple modifiers together with layer exludes to cycle multiple layers with different loopsizes (hair, eyes, arms on a walking character…) GP doesn’t do instanced frames yet, but you can use the time offset modifier in fixed frame mode together with f-curve modifiers to create cycles, time your animation, drive the frame number with an empty’s position In the timeline press P to set a temporary play range, Ctrl alt P for cropping in and out point to the available keyframesĪlt + RMB selects points/keyframes next to the playcurso in dopesheet, graph editor and timeline To trace 3D objects, set the depth in the properties -> GP layers panel to FRONT you can change which one should be used as a default in the brush settings. hitting shift/alt afterwards changes the eraser to point/stroke mode. in GP drawing mode, the ctrl button gives you the eraser tool.enable Autolock to avoid erasing/ sculpting inactive layers. I’ll start it with a list of things I discovered on my GP journey So I’d like to open a thread to collect links to tutorials, hints about not so obvious stuff, workflows, anything useful that you discovered In blender 2.8 the grease pencil has become pretty huge.
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